Scamper On : Games for Imagination Development

Eberle, Bob

Weber, June Kern

Notes
Scamper is an acronym for a range of problem-solving techniques which can be applied to any creative situation. It is designed to enhance originality, flexible thinking, fluent thinking and elaborative thinking through a series of visualisation exercises.
Contents
This book is a direct sequel to the first book on SCAMPERing techniques and offers more sophisticated games for use in the home or classroom.
Additional Info
Scamper capitalises on children’s innate curiosity as a catalyst for inquiry and for commitment to continuous learning.
Location edition Bar Code due date
RESOURCE 50633